As of currently, this blog remains about whatever I feel like writing about at the time. It not only helps me retain a (nearly) daily post schedule, but also it serves as a convenient excuse for why I don’t have that many followers. (General blogs are not as popular as more focused ones, and I do spend a lot of time lamenting about how life and or depression will take me away from more cerebral subjects and by the way here’s a catpic.)
Also, I’m still experimenting with approaching sensitive subjects that make me outraged, since it’s still difficult for me to remain focused while talking about such things. Until I can get political without getting crazy, I tend to ponder culture and games and movies. Recent examples:
One of my blog’s themes has been to point out elements and tropes in Fleet & Federation and discuss (read: gush about) how neato they are, and part of the point of my making yesterday’s general What is…Fleet & Federation? information sheet is that with repetition, it’s become tedious to explain each time what the heck F&F is. Sometimes I stopped bothering on the (dubious) presumption that my readers have read it all before as much as I’ve written it.
So yeah, I’ve already been talking about Fleet & Federation in previous blog entries. This is an index of them:
We (humans) are The Real Monsters (July 31, 2016) is a common trope of 20th century social / soft / speculative era of science fiction, usually noting that even the most brutal of foreign adversaries that might destroy us do not compare to the prowess we can muster, using deception and manipulation and the weaponization of the horribles we encounter in order to fulfill our own greed or avarize or wrath, usually against each other. It’s a trope from the sci-fi era during which Star Trek TOS first aired (and from which later iterations were more distant). I was thinking The Real Monsters was a fitting name for the gentlepeople’s game club that might play Fleet & Federation. Also our related metal band.
Infinite Recursions of Infinity (July 24, 2016) I discover Tabletop Simulator and realize that it is a suitable place for a first (free!) public release of Fleet & Federation. I also discover (among the many tools) the infinity bag (you put a thing in it and can then pull out an unlimited number of instances of that thing), which gives a practical example of some thought experiments regarding infinity. You can even put infinity bags in infinity bags.
The Microchip of Obedience (June 29, 2016) is a common science fiction that we’re being forced to confront in the new century. Some parolees are forced to wear a tracking cuff that monitors location by GPS, and when we have such devices reduced in size and combined with RFID-scannable ID chips, we’ll be getting into MoO territory. This is super dangerous, given our current governments that are antagonistic to their civilian populations. Even the technology we have causes all sorts of problems. But MoOs can solve problems with the right implementation and in a culture that acknowledges the hazards they bring.
Tomorrow’s Women In Love (June 17, 2016) is not directly related to F&F but features the same kind of Socratic science fiction. Inspired by Star Wars: The Force Awakens in which Poe Dameron resists torture until Kylo Ren goes darkside on him. I first had to get past Disney’s poor-form decision to continue to perpetuate myths about torture (especially after Jack Bauer was used by US officials to justify the United States torture programs). But then it raised the question of whether or not mental-sifting methods such as Kylo Ren’s darkside interrogation or even Spock’s mind meld (as per Star Trek VI) can be justified where ordinary interrogation is not.
The Devil In The Deep (May 22, 2016) is a Fleet & Federation mission idea and the end result of my quest to create a story featuring a non-incidental black hole. That is to say, a story featuring a black hole that would not be served equally as well by a main-sequence star. The story may be too complicated to explain on a single Mission card.
Not Chess, Mr. Spock, Poker. (April 15, 2016) is a gush over Tri-D Poker, a F&F element (and card). Tri-D Poker is a nod both to Tri-D Chess introduced in Star Trek, TOS and the periodic poker game in the lounge enjoyed by the officers of the Enterprise-D. In the F&F Fleet, 3D poker is the go-to game for casual justice (e.g. best hand gets the last cupcake). I also discuss the possibilities of a three-element card deck (numbers, suits, colors) that would justify calling any game played with it 3D.
Illogical! (April 13, 2016) discusses the peculiar attitude towards logic, and Spock’s adherence to logic over emotional choices that Star Trek, TOS writers seemed to have, possibly due to a need to shoehorn a certain morality that the human-ape way of doing things (specifically the All-American human ape way) was the best way after all. From this I derived the F&F card, Human Illogic: the skill of rallying the crew to your cause even when no-one has any clue how to proceed forward.
A Bad Age For Dwarves (March 31, 2016) referencing the shoulders-of-giants nature of creative efforts. This was my rant about the Lawsuit against Prelude to Axanar by CBS and Paramount, and the (intended) chilling effect it will have on other Star Trek fan works. It also means they will probably sue the crap out of me if I were to make any kind of money on F&F, or if it were in any way popular.
Wednesday, November 02, 2016: first posted
As this post will be used as a reference page, it will be kept current.